Computer science Lesson Plan
Class: 5th - Lesson:13 /Real life programming game-1

Purpose: To teach relative orientation and procedural operations.

No. of Classes

one classe (Teacher's decision).

Material Required

Students, object and chalk to draw the path.

Prior knowledge

Student should know about direction(left, right, forward and backward).

Exercises

Exercise:1



  • How does the boy reach the tree? When he reaches the tree, the boy will say “ Hoo! I have reached the tree”.
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    Exercise:2



  • How does the boy reach the tree? When he reaches the tree, the boy will say “ Hoo! I have reached the tree”.
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    Exercise:3



  • How does the boy reach the tree? When he reaches the tree, the boy will say “ Hoo! I have reached the tree”.
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    Exercise:4



  • How does the boy reach the tree? When he reaches the tree, the boy will say “ Hoo! I have reached the tree”.
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    Exercise:5



  • How does the boy reach the tree? When he reaches the tree, the boy will say “ Hoo! I have reached the tree”.
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Solution



  • Link to view the solution for all exercises.

  • Teacher's Instruction
    1. Teachers can conduct games by creating various paths and allow the Students to travel through those paths and reach the tree correctly.
    2. Teachers can make the Students play these games repeatedly so that they will learn about the directions thoroughly (left, right, straight,forward and backward).
    3. Before starting the game, the teachers should get the Students to specify the path of navigation, in a paper..
    4. Students can arrive at the solution by any method and need not necessarily follow the same method as is in the Solution.